DAY 6 Building a design concept



LaboPull was the host for Day 6. Their own creative experience was an inspiration to bring the best out of the projects we had all been working on during the week.




Alice Eglerand Sonja de Monchy is the tandem that gives life to LaboPull. They are color and material designers and met while they were studying in ENSAD, back in 2008.  They propose a reflexion regarding recycled materials, and encourage awareness towards the environment by using one´s imagination. Their work is based on an in-depth textile research for new home and furniture concepts.

They shared the process they went through with us; how they went from an abstract concept onto a physical product. They pointed out some of the difficulties they had to face and how they worked them out.  The way they confront a creative process was an example to learn from.

 The way they see it, the designer first must be able to behave as a child, observing things with astonishment and playing with concepts and transformation. Once the child has been protagonist, it is time for the designer to be a scientist. The scientist must organize information, experiment with hypothesis and put workshops into action. Finally the designer must be an artist, adding his creative vision to all the previous work, enriching it with a sensitive and sensory approach.


Working methodology to build a strong design concept

Here are some of the guidelines they proposed when bringing an idea to life:

 1. First there are REFERENCES that must be defined and observed. There are two types of 
     references: the actors and the partners.

      The actors are the designers, the labs and other projects that inspire you
      

      The partners are those associations, NGO´s or companies that can be a support that    
      you need to get started. 


 2. It is important to be able to DEFINE your project, with one phrase that sums up the     

     concept behind it. 

       For examples, LaboPull´s phrase is:


“We want to create a material that allows the user to develop his imagination and keep him contacted to his environment.”

 3. Next,  you must IDENTIFY the different stakes you foresee and find answers to resolve  
     them.

 4 Finally, you will start creating SCENARIOS of what your product may look like using  
      drawings , sketches and sampling.


       Here are some of the things they  came up with during their creative process:



      And some applications:



Alice and Sonja, also took the time to talk to each one of the groups and give us feedback on our proposals. Using their way of understanding a creative process we were able to define our strengths and find our weakness. Our projects began to take shape and find definition.