LaboPull was the host for Day 6. Their own creative experience was an inspiration to bring the best out of the projects we had all been working on during the week.
They shared
the process they went through with us; how they went from an abstract concept
onto a physical product. They pointed out some of the difficulties they had to
face and how they worked them out. The
way they confront a creative process was an example to learn from.
The way they see it, the designer first must
be able to behave as a child, observing things with astonishment and playing
with concepts and transformation. Once the child has been protagonist, it is
time for the designer to be a scientist. The scientist must organize information,
experiment with hypothesis and put workshops into action. Finally the designer
must be an artist, adding his creative vision to all the previous work,
enriching it with a sensitive and sensory approach.
Working methodology to
build a strong design concept
Here are
some of the guidelines they proposed when bringing an idea to life:
1. First there are REFERENCES that must be defined and observed. There are two types of
references: the actors and the partners.
The actors are the designers, the labs and other projects that inspire you
The partners are those associations, NGO´s or companies that can be a support that
you need to get started.
2. It is important to be able to DEFINE your project, with one phrase that sums up the
concept behind it.
The actors are the designers, the labs and other projects that inspire you
The partners are those associations, NGO´s or companies that can be a support that
you need to get started.
2. It is important to be able to DEFINE your project, with one phrase that sums up the
concept behind it.
For examples, LaboPull´s phrase is:
“We want to create a material that allows the user to develop his imagination
and keep him contacted to his environment.”
3. Next, you must IDENTIFY the different stakes you
foresee and find answers to resolve
them.
them.
4. Finally, you will start creating
SCENARIOS of what your product may look like using
drawings , sketches and sampling.
drawings , sketches and sampling.
Here are some of the things they came up with during their creative process:
And some applications: